The Best Technology For You
Written by Kendall Miller on July 13, 2008 – 11:44 pmIf you spent several hours some afternoon researching on the web what technology is the best for your next project, you’d probably come to the following conclusions: Linux is the best, or perhaps the Macintosh… Of course everything can be written in PHP or Ruby on Rails. If you’re feeling very stuffy, you might be old fashioned and use Java or .NET, Windows or any flavor of Unix that isn’t Linux. For your database you should just store everything as XML files, but if you feel compelled to have a database use MySQL. But if you’re still a slave to the 1990’s then you might decide to keep using the corporate dinosaur- Oracle or Microsoft SQL Server. In the end, the only constant is that whatever you’ve used in the past is certainly out of fashion and certainly a slow, archaic approach to solving problems.
Nearly all teams work within a relatively closed ecosystem - the technologies and people represent only a minor subset of all technologies available today. Even within these small groups the number of choices at every level are daunting. Even if you’ve selected your OS, language, framework, and database - what architecture model are you going to use? What is your data access and caching strategy? At each turn you’ll want to pick the best option but have a flood of choices to select from. Many people can tell you about how they led a project that used any particular technology and it worked like a champ with no drawbacks. On the surface it makes it possible to defend just about any new technology as the way to get your next project done.
What is very hard to find is a real comparative analysis that highlights in comparable situations the results with different technologies. It’s not a surprise this is so - such analysis is very expensive and time consuming, and few companies would try to solve the same exact problem using competing technologies because it’s not the business they’re in.
Where does this leave you? What technology should you use on the next project? Most likely, you’ll have the best success with an incremental improvement on the technologies you already have in your toolkit. Why?
Infinite Solutions in Infinite Diversity
Most conversations in technology on the web are exclusive - they advocate X over Y or Y over X. The truth is much more that X or Y can both solve the problem but do it in different ways and with different levels of effort for a team starting from scratch. What’s much more useful is to ask why you can’t solve the problem effectively with the tools and technologies that are a natural fit for your environment. Even if a new technology may be the easiest way to solve the specific problem you’re looking at it may not be the best choice when you consider everything that goes into creating the entire software system and maintaining it over time.
When confronted with a strong advocate for a technology shift, keep the conversation focused on the benefits of shifting away from the natural or familiar selections for your organization.
New Methods are Expensive
When you introduce new technologies or tools there is always a short term hit. Most respected research indicates that even technologies and tools that have a substantial improvement in effectiveness are at best neutral on the first project that uses them. The most successful technologies and tools are ones that are evolutions of things your team already knows. The more divergent it is from that, the more time it will take to get over the learning curve, establish best practices, and generally become effective.
Known Problems vs. Unknown Problems
A common challenge when comparing a new technology against existing methods is not recognizing that while you know of all of the problems with your existing technologies, you don’t know of the problems with the new ones. This can lead to a comparison that shows a number of critical problems with the current technology, and none on the new technology. It isn’t that there aren’t problems with the new technology, it’s that you don’t know what they are yet. Whenever you put in a new technology, no matter how promising it is, it is going to have new, unexpected problems.
What’s worse is that your organization most likely has workarounds for every problem you’ve encountered, so they don’t really have the impact of a new problem. Your development team may not know about them, but talk to the operations staff, support staff, and your users before you assume that a technology problem that worries you really is at the top of their list. It may be that the big memory leak in a third-party library that has you wanting to rewrite a subsystem is conquered in production by having a script reset the service every night.
Existing Code and Libraries
It’s very easy to underestimate the value of existing libraries and practices in effectively solving problems. When faced with a new assignment, your developers can draw from a large pool of existing, tested solutions to a range of the more mundane, plumbing aspects of the solution. This includes storing user information, reliably working with data storage, security systems, and other functional requirements that aren’t unique to the problem at hand. These software libraries accrue over time as developers face similar problems even in development shops that don’t place a high emphasis on modularity and reusability - as long as you have source code control and developers that aren’t paid by the line of code, they’ll naturally find ways to adapt and remold things they’ve already done to fit new needs.
When you have a major technology shift, losing the use of this common body of code will require the first project to reinvent it. On the surface this may seem straightforward but it’s usually held up by a desire to understand exactly how to best accomplish the same common tasks in the new environment. For example, you might have written your own security system for your previous environment which you’ll then need to either re-implement or drop in favor of a built-in capability of the new environment you’re targeting. What’s worse is you need to make these critical decisions at the time when you have the least experience with the new environment: Is its built in security system really sufficient for your needs? What about logging?
Your Customers Don’t Care
With the exception of a narrow range of situations (such as developer tools), your customers really don’t care what technology you use to implement your solution. After all, they’re buying your solution not the technology you wrote it in. Even if the IT representative of the evaluation team in a potential customer objects because your entire solution is written in a technology they don’t like, in the end they are often overruled unless they can point to a practical implication that you can’t mitigate. For example, you may get overruled because it’s a Unix shop and they won’t accept a solution that only runs on Windows. Even in the most extreme cases, if you provide enough customer value it will conquer any customer technology objection. If the prospect has no Windows servers, that translates into a finite cost for them to support a unique system in their environment. If your value well exceeds that, then it isn’t the key challenge to crossing the chasm to that prospect.
We often hear developers discussing internals of software development and giving them the weight of user requirements. If it isn’t visible to the customer, it isn’t a requirement. In the end, your customers don’t pay you to have a beautiful object model. They don’t care how hard it is for you to create your product or what hoops you have to run through. For them, it’s a cash for capabilities decision. It may be true that doggedly sticking with an old technology will mean you can deliver fewer features with each release, or you won’t be able to run on the latest operating system but in the eyes of your customers the question is still how compelling the functionality is and whether you can run on the operating systems they use.
Ignore the Pundits
If you’re part of a shop that has a track record of producing results, be proud. Don’t worry about what is all the rage at producing the next social networking site, focus on what is effective for you. For projects that can afford the risk, take the opportunity to incrementally improve your technologies and methods: Try out a new version of the development framework or new capabilities of the latest database version. Just remember, you can always tell the pioneers: They’re the ones lying on the ground with the arrows sticking out of their backs. Unless you’re part of a dedicated research team, most often you’ll get the best results by waiting for the first round of adopters to figure out what did and didn’t pan out with the newest release and then benefit from that experience. There’s no satisfaction in burning six months working out the kinks of version 1.0 just to have everything addressed in version 1.1 published a month later.
What’s Your Experience?
Have a great story about being the pioneer, working a project that was packed to the gills with the latest and greatest, only to fall on its face? Or perhaps you found raging success completly severing your ties with the past? Drop me a line or leave a comment about it.
Tags: Project Management, Requirements, Technology Selection
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Pick Your Scale, any Scale.
Written by Kendall Miller on July 6, 2008 – 11:51 pmLet’s say you’re starting a project to create a new software system. How big does it need to scale? Realistically, either:
- This new system fits into an existing business, possibly replacing a prior application, so you can predict with some accuracy the different aspects of scalability that apply to it.
- It doesn’t, and you can’t.
The second scenario is the most interesting one. First off, let’s face it - your new system isn’t going to be the next Facebook, MySpace, or eBay. In short, you don’t need to worry about having your system needing to be designed front to back as a super-scalable system. This is good because the options at that level are time consuming and resource intensive.
The key question you need to understand when laying out a new software system is to what degree it needs to scale without being re-written? This scale is unlikely to be your “best case” business size, because scalability has opportunity cost. This scale should be defined as specifically as reasonable, and clearly understood and validated by both business and technical staff. This ensures that if your business grows beyond expectations that it won’t come as a surprise if you need to make even major changes to your system.
Creating facts from Air
Let’s say you’re starting to develop an application that fits into the second category above. You still need to work out what your scalability target is.
To make any decision that is better than random, you have to work out some aspects of the expected scaling of the application. In the absence of real facts to extrapolate scalability from, you need to cooperate with the business side to established presumed facts of the scalability requirements. This may sound a lot like assumptions, but they really go beyond that because these will become facts as you develop the system. As a starting point, make it clear to all involved that:
- If the targets are low, it should be assumed you’ll have to turn away business because the system can’t scale above them.
- If the targets are high, the system will cost more and take longer to create.
In most businesses, the second outcome is worse than the first. Why? Because the second is a price you pay up front, before the system goes into service. The first is based on an assumption: you might have to turn away business. You also might be able to realize it in time and address the issue. From a business standpoint, this is a better trade off. Finally, there’s the non-technical aspects:
- The sooner you have a working system, the sooner the business can validate the market and start getting real data on uptake to adjust your scalability goals
- Unless the product is a failure, you expect demand to eventually exceed the capacity of the system, it’s just a matter of when. If it does, then you should be able to afford rewriting all or part of the system. In other words, the funds to solve the problem should be available if you have the problem.
From this comes an axiom of scalability:
The system needs to be based on the lowest scale that will provide enough time and money to replace it with a new system.
Put another way, a system that is faster or more scalable than it needs to be for the business was more expensive and took longer to develop than necessary. Think of it like a race car: The ideal Indy Car would fall apart just after the judges validated it won without breaking the rules. Any stronger and that strength could have been put into something else. The time you spent making it more scalable than necessary could have added more features, fixed more defects, or gotten it out the door sooner.
Establish a Growth Curve
The growth curve needs to be sufficient to inform the developers of what decisions to make at each point. To get there, start with describing the scale from the business stand point. During design of the actual system you can keep translating this into the specific requirements for speed, storage, and capacity based on the behavior of the actual system. This will prevent you from achieving technical goals that don’t satisfy the business goals.
For most systems, you want to establish the business goals for:
- Number of Possible Users: How many accounts will there be on the system? This is an upper bound of the number of people that could access the system if they wanted to.
- Number of Simultaneous Users: Number of accounts that will be accessing the system at the same time. For most applications, at the same time is likely best thought of as in the same 15-30 minutes.
- Number of Customers: For most applications delivered to businesses the number of customers (e.g. businesses) drives the scalability of some parts of the system (such as configuration and data storage) will scale based on the number of customers, not the number of accounts those customers have.
- Data In and Out: If the system is going to have any imports and exports that aren’t user-driven (such as EDI feeds or a public API) then the number of partners (other entities that will exchange information with you) and the frequency of exchange need to be determined.
Things to not bother with:
- Response Time: For customer interactive products, response time is dictated by what end users will tolerate and is not really going to be a business decision (aside from deciding if you’re going to produce something your customers are willing to use). For non-interactive products or back-end this may need more discussion with the business, but again - the business is going to expect you to be able to figure out what will make it a success.
- Data Retention: Assume it all has to be kept and more indefinitely. In the end, storage is cheap and this design decision rarely costs a lot of made up front but is expensive to reverse. Data also has the amazing power to make heroes out of IT when the business starts posing questions later and you can answer them. Generate as many facts as you can now to help you out later.
These items are past the point of diminishing returns with the business. You should work them out within the development team and document them, but you shouldn’t believe that any business sign off you might get is binding or useful.
Build to the Scale
Once you’ve established your growth curves, pick your candidate architecture and translate the growth curves into system performance requirements.
Hypothetical Example: If you need to support 1000 simultaneous users for a web application, determine the dynamic web hits per second by determining how often an average user will request a dynamic page (say ever 5 seconds, which is very fast for most dynamic applications) These two numbers would give you a dynamic hits per second of (1000/5) = 200. Then add how long each page will take to calculate (make a goal of say 250ms) to get how many requests you need to be able to process at the same time: (200 * 0.250) = 50. This is the key scale point for your web application: When deployed, it must support 50 requests being processed in parallel. You’ll need to get to this point by either making it really scalable on a single server, or splitting the load over multiple servers.
One thing that should jump out of the math behind this is that anything you can do to make the calculation time of a single page drop pays big dividends: If you drop the average calculation time by half (125ms) then the number of requests in parallel drops by half (200*0.125) = 25. This in turn may well cut the number of servers you need in half, easing your maintenance and deployment cost. If you can’t do this, reduce the number of dynamic pages requested per second by either making more static pages (such as pre-rendering pages that change but don’t change frequently) or caching dynamic pages that have some predictable consistency (which really makes them static pages). This is often much trickier to do and test, so your best first option is to reduce the time for each page.
Side Point: This also highlights an easy way to accommodate guessing low on a system that’s been in service for a year or more: If you’re processor bound you can replace that hardware with current units and often pick up 30% per year it’s been since you purchased the original hardware. This won’t save you from network problems, disk storage problems, or some memory problems, but it is surprisingly handy.
As you look at each candidate architecture, look at each component and determine the critical “how much, how fast, how often” factors based on the business inputs. If you change your architecture or external interface design (the user interface or import/export capabilities) you need to re-evaluate if you’ve moved the targets as well because your design goals no longer reflect the business growth curves.
Really, to the Scale
Within your development team you will typically have two types of developers you need to watch: Those that never consider scale and those that obsessively consider scale. The former will build it however and then wait to see if there is a performance problem. The latter will try to make every system the next Amazon. Neither situation is good. Identify early people’s tendencies and work to manage them to the center. Remember that the system is only as scalable as its slowest part, and there is always a slowest part.
You can get good results by having the people that are most concerned about scalability move around on the project to different subsystems. This will tend to keep them too busy to earn the keeper of the nanosecond award on any one system (which they will do if you let them stay put and just work on one system) and will make it unlikely that more cavalier developers can hide a problem. It will also help the team learn from each other: It often isn’t worth making a specific feature as fast as possible, and it is always worth thinking about what will make a feature fast before coding it.
Finally, budget time in the development team to fix scalability issues. Regardless of how much work you put into it, once the real system is build and tested you’ll find places that are slower and less scalable than you expected. If nothing else, you need to develop an accurate model of how the system should perform in production so you can check the real world against it later. As your business grows, you need to be able to get ahead of it and understand when it is time to make the code faster, add hardware, or do something else to stay one step ahead.
Disk is Your Friend, but Beware the Network
If you’ve gone over the system from nose to tail and you’re disk bound, you’ve probably optimized that design as well as you can. Disk has gotten faster at a much slower pace than memory or processor, and being disk bound means you’re getting all the requests where they need to go in a timely manner and are able to process the inputs and outputs, so now it’s in the hands of the hardware. Unfortunately at that point there generally isn’t much more you can do: The difference in performance between server drives and the fastest drives money can buy isn’t very much.
If you’re finding that you aren’t disk bound and you aren’t processor bound then be worried. You’re either network throughput bound or you’re network latency bound. If you’re network throughput bound, you can probably fix it cost effectively with some basic engineering either in how you select what to send across the network or what you cache so you don’t need to send it across. You should try to give yourself some headroom here for growth, but faster networks can be purchased and you can generally tweak the software to mitigate this in minor updates.
Being network latency bound is a more serious issue because it often means that you are at the practical scalability limit of your application. The difference in network latency between relatively cheap hardware and the best hardware isn’t very much, and has been essentially constant for the last 10 years. You can’t buy your way out of this problem. It also is typically caused by a badly designed interface between components of the system which will need to be substantially or entirely rethought and rebuilt to address, which isn’t easy to do with a running system. If you find yourself in this situation and you aren’t sure you have met your business goals you should rethink your approach immediately. Because no amount of money on hardware can get you out of this problem, caution is the word of the day.
Tags: Infrastructure, IT Management, performance, Project Management, Scalability, Technology Selection
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High and Low are Equally Wrong
Written by Kendall Miller on June 25, 2008 – 6:21 pmIn software development, you’re always being asked to estimate things: How long will the whole project take? Just this feature? What if we changed this feature to remove this aspect? This is all part of the feedback cycle that is fundamental to product creation: We have a certain amount of time and money for a given set of functionality, but if there’s something really juicy and it just takes a little more time, then maybe we adjust, or if we can get a lot of value for a little effort, perhaps we do a little mini release first. The business decisions feed the development estimates which in turn inform new business opportunities.
Getting the feedback wrong can be disastrous: The right functionality late can kill your business; perhaps half a loaf earlier is better. On the other hand, some things the market won’t accept half way so a full loaf it is. The business needs to trust the information it’s getting isn’t random or capricious to make good decisions, and the development team needs to be able to provide a best guess without fear of misunderstanding.
It’s natural to pad estimates with the idea that it’s better to under promise and over deliver - so that means to guess long and come in well early. But in the end, is that really any better?
You’re Guessing, and Possibly Lucky
We’ve been experimenting with the new Evidence Based Scheduling features of FogBugz (which we use internally for managing our software development) and one thing that it highlights quickly is that estimation isn’t good if you’re early, bad if you’re late - it’s about getting your average as close to the mark as you can. Take a look at a graph of most of my estimates:
Ideally, the graph line would have a 1:1 slope, indicating that on average you are accurate. Further, you want your estimates clustered pretty near to the line itself. What you can see from my estimate curve is that I’m uneven - I tend to underestimate shorter tasks (under 1.5 hours) and overestimate longer tasks (and that’s after removing some really bad outliers…). But notably if you draw a ruler on the 1:1 line you’ll see that I’m not even close. Don’t let the hash lines fool you - look at the numbers to see. The thing is, the other developers in our company that are all regarded as skilled, senior developers aren’t particularly more accurate on any one estimate, and the averages work out similarly.
So what?
Why isn’t it a great thing when we beat our estimates? There are several potential pitfalls:
Features based on Effort
We’d all like to believe in the rosy model that our customers ask for features and then we build them into the software, so if we’re done early then it’s a pure win. It’s my experience that it’s much more like a game of Tetris: What features we take on is dependent on how much effort we think they’ll take. Every feature has an amount of effort above which it isn’t worth it any more. When hashing out what makes it and what doesn’t, the effort estimate is a big factor.
If we overestimate the effort of features, then we are slanting the project management decisions away from customer-selected features in favor of the developer’s whims. This is because some features will be estimated to take more effort than they’re worth, and a more invisible internal team dynamic. If a project is doing well on schedule, it’s very human to take advantage of this to try out newer, riskier things, over-engineer a feature, or do other things within the team that would otherwise be successfully argued against because of their effort. In general, the more time available, the more yak shaving the team will do.
Once a schedule is accepted, the business will tend to act on it as fact: Customers that can’t wait for it will end up being turned away and others will be promised a schedule. This is a necessary but painful aspect: Developers are generally optimists and will not want to say no to a customer even though it’s generally not in the best interest of either the company or customer to rush a feature. You want the business to stick with your decisions and not pass the buck on saying no to the customer, but you also need them to trust that it’s a fair trade.
Approach based on Effort
Within the development team, decisions are made at every level on how to implement a feature with an eye towards both the feature’s estimate and the overall project’s status. Even when not explicitly laid out, a team that believes the overall schedule is tight will feel pressured to find ways to reduce the effort on anything they do. This means when deciding between a careful implementation that may take longer but be more scalable or easier to support the team will often opt for a more direct path to completion even if the estimate was based on the more careful approach.
If done as a conscious decision in consultation with the project’s sponsors, this can be a way of bringing the project back on track but really it’s just another way of cutting functionality to make schedule: You’re going to cut out something you intended to deliver (say a more generalized, upgradeable framework for reporting) even though you meet the letter of the requirement in front of you (delivering a few reports). This can lead to nasty surprises for the team down the road when your sponsor’s find out that they didn’t get what they thought they would.
Alternately, if you overestimate one feature it may have put another feature under pressure so a more expedient and risky approach was adopted for it to fit it into the schedule. If the true effort had been known, a different decision could have been made.
Make Your Guesses A Coin Toss
In the end, being early and being late just have different ways they create problems for your development project. Your goal when estimating is to not try to find the estimate that has the highest probability of being sufficient to get the job done but instead the estimate that is equally likely to be high as low. In aggregate if you have enough of these items on your project (say more than 25) then you’re entire project’s estimate should also be just as likely high as low.
There is still a place for the traditional high estimate: When you move outside of the project sponsor and the development team to users that need a guarantee. There the downside of missing a date is much worse than the impact of being early.
On your next project, try out the 50/50 approach and make it clear to both the development team and the business. You’ll probably notice that people develop a more subtle appreciation for the fact that estimates are based on probabilities. This can help you skip over the discussions that aren’t useful about why you are where you are and instead keep focusing on the business goals for your current situation.
Tags: EBS, IT Management, Project Management, Software Development Process, Yak Shaving
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Remote Access for Everyone
Written by Kendall Miller on June 17, 2008 – 7:48 pmBack in the day, corporate remote access meant modem pools that people dialed into from wherever they were. Even then it was like watching a feature film on your IPod; you got a sense of the action but it was ultimately as much frustrating as useful.
Things change. Over the past eight years broadband in some form has become available in most cities across the nation. This bandwidth has made dedicated remote access a thing of the past. Now you can provide remote access to your employees over your Internet connection. Traditionally, IPSec has been the technology of choice to provide a virtual private networking solution for your employees but over the past two years there’s been a new game in town - SSL VPNs.
if you are using IPSec for your mobile users, you owe it to them and you to check out one of the SSL VPN options at your disposal. We’ve used IPSec VPNs for network to network access reliably, but they’ve always been tough to support for mobile users. Offhand, there isn’t any specific reason this should be true, but it is. For mobile users, we seem to consistently run into a few problems:
- Installation: The success rate for an average user being able to install an IPSec client and get the VPN tunnels to work, even with phone support, was around 15%. Most of the time the user had to bring in the computer or we had to send a tech on site.
- Compatibility: Different physical network technologies - notably DSL - run into performance problems with IPSec in many configurations, requiring adjustments on the client, routers, or other things that you just can’t expect end users to understand.
- Portability: IPSec is very easy to block on a network. In fact, it took some time for most network routers to be compatible with IPSec. Now try to get it to work at 8 PM over a wireless network in a hotel in Buffalo.
In contrast, a few years ago at the urging of Watchguard (our resident firewall vendor) we tried out their SSL VPN product, which was basically a version of the Citrix Access Gateway SSL VPN solution running on a Watchguard hardware appliance. Out of the box it worked - every time, and even faster than IPSec. We had resisted the option because we preferred standards-based solutions, and this sounded like yet another proprietary security technology. We used a demonstration appliance for a month but the feedback from our users was so strong we purchased a unit after a few weeks. Upon reflection, there really is a good bit of sense to why it works so well:
- SSL is Simple, IPSec is complicated: SSL is a single TCP/IP socket with a relatively straightforward, self-configuring, and invisible to intervening appliances.
- SSL is essential, IPSec is a threat: No one can afford to block SSL on their network without basically admitting to not having a network at all. It’s very expensive to proxy by decrypting and re-encrypting, so few companies do it. On the other hand, many networks view with suspicion the goal of establishing an encrypted connection out of their network, so blocking IPSec may sound like a good idea.
With the SSL VPN solution we had about an 85% end-user self install rate without support, and a 100% rate of not requiring a tech to go on site. Even better, the reviews from end users was that it was fast to connect, easy to use, and performance was good. Because it was so easy to get set up, many more users started connecting from home in the evenings or in bad weather to get work done. The net cost? While your firewall probably offers an IPSec client for free, you can expect to pay a few thousand for a dedicated SSL VPN appliance and depending on licensing $50-$200 per concurrent additional user after the first five or so. For a company with say 100 users that might have at most 20 concurrent users the cost is in the order of $4,000 to $6,000.
Making the Business Case
Jumping from “free” to $6,000 may seem questionable until you look at it from the value standpoint: A service that was expensive to setup and of questionable reliability became cheap to set up and rock solid. In other words, this is the real cost to provide this service. An unreliable solution isn’t a business solution. If it’s more than your business is willing to pay, wait a little while - the cost has come down by half in the last two years, and some vendors (like Watchguard in their Fireware Pro product) are offering it alongside their free IPSec VPN option.
Tags: Mobile Users, VPN
Posted in Infrastructure | 1 Comment »
So Why are You Still Hosting?
Written by Kendall Miller on June 13, 2008 – 1:18 amRight now, the power is out at my home. That doesn’t happen often - in fact, it’s been almost two years since we lost power long enough for my UPS to shut down my home network. Normally this would be a small inconvenience, but I still host a few things for my wife out of my house which are now down. The largest of these is a fairly popular forum for an author she likes, but there are other sites as well.
Why am I still hosting these at home? Really there’s no reason - I’ve shifted hosting for my personal services out to other providers, and our company services are also hosted by hosting companies. I just haven’t moved her stuff out of my house.
We talk with a lot of small and medium sized businesses that are still hosting all of their own services internally for pretty much the same reasons - they originally had them in house when they were much smaller and the market was different, and haven’t considered what it would mean to have those computers live somewhere else. It’s time for a change.
Why It’s time to Use the Cloud
You should look at all of your important business services - things that your business can’t operate without - and work out a plan to no longer host those items in your facility. As a first step, just consider what it means to provide the same applications and services, but have the computers not live within your company. The main goals for moving these services out are:
- Business Agility: When you use a hosting company it’s easier to change capacity as your needs change, even to bring services up temporarily as a trial run and then shut them down if they don’t pan out. This makes it easy to experiment with new software technology without the traditional problems of hosting getting in the way.
- Low Cost Reliability: If you want those services available, the cost to outfit a room to provide redundant cooling and power for a single rack of equipment is easily $50,000. To host one rack of equipment in a basic Tier-2 data center can cost around $1,500 to $3000 a month, which includes power and Internet. At that rate, how quickly will you get an ROI on your facility investment?
- Improved Focus: Getting this equipment out of your shop improves your focus on the things you really need to be spending time on: Projects for the business and end-user support. The rest of it is overhead.
- Access from Anywhere: When you set up your services so they can live in the cloud and be used from your office, it’s easy to make those same services available to employees from home and from laptops. Not as second class citizens but with all of the ranks and privileges of being in the office. This helps you leverage employee talent wherever it is. It’s also easier to set up rock-solid extranet access for customers and suppliers.
When you start looking at each thing you provide as a service, you might also find that some of them - like Microsoft Exchange - really aren’t worth hosting yourself at all even in a data center, and it’d be ultimately in your best interest to outsource it entirely to a hosted Exchange provider. There are number that can do this very effectively. While the cost may seem high based on what it cost you to purchase your initial Exchange licenses, when you look at the real cash costs for Exchange over two to three years they are very cost effective.
Once you’ve taken the step of taking an existing service and outsourced it entirely, you might even consider a Software as a Service offering for some of your core services (such as a hosted CRM). This is the most aggressive mode of outsourcing and does create a set of unique risks and opportunities.
But I can’t See It
Two common objections we hear from IT administrators about moving services out of their shop, even if it’s just relocating servers into a data center. is that it will make it hard for them to get upgrades when necessary because the business won’t be able to see & feel the new equipment. Out of sight, out of mind as the saying goes. The second main objection is that the IT administrators want to be able to do a laying of hands on the equipment to maintain it. There’s a comfort factor in knowing you can walk into a room and flip the power switch or move a drive or just bask in the warm glow of blinking lights.
Here’s the good news: Both of these reasons are not only suspect in their own right, but are preventing your shop from getting to the next level in IT’s relationship with the business.
First, even though vendors do a good job of making server hardware look serious and fun, in the end it’s just a business appliance: It either is good enough to deliver for the business or it isn’t. With rare exception, there is no extra business value for it to look good, new, or cool. If you find that you need to show the business physical servers to explain your costs, you’re missing out on the critical opportunity to establish a real partnership between business and IT. You need to be sure you’re spending when it’s time to spend and saving when it’s time to save, and have discussions in the language the business would use for any other service it would acquire.
Second, If your IT administration patterns and practices require routinely touching your physical infrastructure then you need to re-examine them. It generally means you either have equipment that is no longer up to the task or that you’re not doing enough automation of IT tasks. If you have trouble-prone hardware, it’s time to either fix the fundamental issue or ditch the hardware. Ironically, this type of problem is often easier in a hosted environment because it generally isn’t your problem: it’s the hosting company’s.
Automation is essential because humans are the most error-prone part of any standard process. Your routine IT administration time shouldn’t be going to consistent tasks - they should be automated, leaving your time for user support and other business value-add services. That’s right - even in your shop with your existing staff you can find more time to spend on projects instead of support events by automating recurring tasks.
Some Things Still Stay
There are some things that should be on site for performance reasons. Regardless of how big your Internet connection is, you’re going to want basic file and printer sharing services to be local. Depending on the size of your site, you’ll probably also want a directory server for whatever your directory system is (e.g. Microsoft Active Directory). Even here the central services help: If you have a reasonable Internet connection, you can have your local file server back itself up to the data center by using one of a few distributed backup systems (such as Microsoft’s Data Protection Manager or a third-party option like NSI Software’s Double-Take). This eliminates the time and attention that local disk backups require.
Perhaps not Now, but Soon - and For the Rest of Your Life
It may not be appropriate to move a number of your services outside yet; If you have only one business site, light access by employees externally, and aren’t expecting that to change then you can host most things yourself. A number of the considerations still apply - but you might just use an external facility for your public web presence and for backing up your essential data for business continuity.
Even if you don’t do much now, you should find some opportunity to put a service outside so you and your company can gain experience at working with external hosting providers and you’ll stay current on the capabilities and costs so that as new business requirements evolve you’re ready to take care of them. You’ll be in a better position to advise your company on when to move things out of the shop, and as you do you’ll discover that instead of focusing your time and talent inward at the routine operations of infrastructure you’ll have time for those projects that really make a difference to your business.
How Has the Cloud Delivered For You?
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Tags: Infrastructure, IT Management, IT Operations
Posted in Infrastructure, Management | 2 Comments »
